This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | Next revisionBoth sides next revision | ||
dialogue_editor [2022/05/10 15:58] – justin | dialogue_editor [2022/05/10 16:04] – justin | ||
---|---|---|---|
Line 11: | Line 11: | ||
|{{: | |{{: | ||
- | =====Node Toolbar===== | + | =====Dialogue Tools===== |
- | The Node Toolbar is for adding new nodes to your dialogue. A node represents a specific point in the dialogue where an event occurs, for example when a character speaks, a message is displayed, a condition is evaluated, or a script is triggered. | + | The Dialogue Tools panel (located below the [[Game Explorer]]) contains a list of nodes that can be added to your dialogue. A node represents a specific point in the dialogue where an event occurs, for example when a character speaks, a message is displayed, a condition is evaluated, or a script is triggered. |
- | {{:wiki: | + | {{:dialogue_tools.png? |
=====Dialogue Tree===== | =====Dialogue Tree===== | ||
Line 20: | Line 20: | ||
{{: | {{: | ||
- | |||
- | =====Dialogue Graph Toolbar===== | ||
- | ^Function^Description^ | ||
- | |Duplicate|Creates a copy of all selected nodes in the dialogue graph (including any connections between the selected nodes).| | ||
- | |Select All|Selects all nodes in the dialogue graph.| | ||
- | |Select None|Deselects any selected nodes in the dialogue graph.| | ||
=====Node Types===== | =====Node Types===== |