This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
dialogue_editor [2017/07/24 15:17] – justin | dialogue_editor [2022/05/10 17:07] – justin | ||
---|---|---|---|
Line 5: | Line 5: | ||
The **Dialogue Editor** is where you will create conversations for your game's characters or narration for scripted sequences and cutscenes. Dialogue can be attached to an NPC from its [[Entity Properties]] dialog in the [[Map Editor]] or triggered from a script using the [[Start Dialogue]] function. | The **Dialogue Editor** is where you will create conversations for your game's characters or narration for scripted sequences and cutscenes. Dialogue can be attached to an NPC from its [[Entity Properties]] dialog in the [[Map Editor]] or triggered from a script using the [[Start Dialogue]] function. | ||
- | =====Toolbar===== | + | =====File Toolbar===== |
- | ^Icon^Function^Description^ | + | ^Function^Description^ |
- | |{{: | + | |New Resource|Opens the [[New Resource dialog]] (with " |
- | |{{: | + | |Save|Saves changes to the dialogue.| |
- | |{{: | + | |Save As|Saves a copy of the dialogue to a new file.| |
+ | |Add Section|Adds a new section to the dialogue. A section can be jumped to using a "Go To" node.| | ||
+ | |Collapse All|Collapses all dialogue nodes that have any child nodes underneath them.| | ||
+ | |Expand All|Expands all dialogue nodes that have any child nodes underneath them.| | ||
+ | |Compact All|Enables compact mode for all dialogue nodes.| | ||
+ | |Decompact All|Disables compact mode for all dialogue nodes.| | ||
- | =====Dialogue | + | =====Dialogue |
- | The Dialogue | + | The Dialogue |
- | {{:wiki:dialogue_graph.png? | + | {{:dialogue_tools.png? |
+ | |||
+ | =====Dialogue Tree===== | ||
+ | The Dialogue Tree is the visual workspace where you will build your dialogue. Nodes can be removed from the dialogue tree by clicking on their " | ||
+ | |||
+ | {{:dialogue_tree.png? | ||
=====Node Types===== | =====Node Types===== | ||
- | There are several different types of nodes that can be added to a dialogue | + | There are several different types of nodes that can be added to a dialogue |
- | <WRAP group> | + | |
- | <WRAP column 58%> | + | =====NPC Node===== |
- | ====NPC Node==== | + | **NPC nodes** are for dialogue spoken by non-player characters (i.e. characters other than the player). |
- | **NPC nodes** are for dialogue spoken by non-player characters (i.e. characters other than the player). | + | |
- | \\ | + | {{: |
- | \\ | + | |
The NPC's default portrait (as defined in the [[Voxel Editor]]) can be overridden for a specific node by selecting an image from the " | The NPC's default portrait (as defined in the [[Voxel Editor]]) can be overridden for a specific node by selecting an image from the " | ||
- | \\ | + | |
- | \\ | + | |
The " | The " | ||
- | </ | + | |
- | <WRAP column> | + | |
- | {{: | + | |
- | </ | + | |
- | </ | + | |
<WRAP group> | <WRAP group> | ||
- | <WRAP column> | ||
- | {{: | ||
- | </ | ||
<WRAP column 70%> | <WRAP column 70%> | ||
^Speaker Setting^Description^ | ^Speaker Setting^Description^ | ||
Line 43: | Line 45: | ||
|Custom Name|Speaker name is overridden with the specified text.| | |Custom Name|Speaker name is overridden with the specified text.| | ||
|Custom Name/ | |Custom Name/ | ||
+ | </ | ||
+ | <WRAP column> | ||
+ | {{: | ||
</ | </ | ||
</ | </ | ||
- | \\ | + | |
- | <WRAP group> | + | =====Player Node===== |
- | <WRAP column 58%> | + | **Player nodes** are for dialogue spoken by the player character. |
- | ====Player Node==== | + | |
- | **Player nodes** are for dialogue spoken by the player character. | + | |
- | \\ | + | |
- | \\ | + | |
The player' | The player' | ||
- | </ | + | |
- | <WRAP column> | + | |
{{: | {{: | ||
- | </ | + | |
- | </ | + | |
<WRAP center round info 100%> | <WRAP center round info 100%> | ||
- | You can connect more than one " | + | You can provide the player with a list of responses to choose from and branch |
</ | </ | ||
- | \\ | + | |
- | <WRAP group> | + | =====Message Node===== |
- | <WRAP column 58%> | + | **Message nodes** |
- | ====Message Node==== | + | |
- | **Message nodes** | + | Typing into the main box allows you to enter the text that will be displayed in the game's dialogue box when this node is reached. This is similar to using the [[Display Message]] function in a script. |
- | </ | + | |
- | <WRAP column> | + | |
{{: | {{: | ||
- | </ | + | |
- | </ | + | =====Condition Node===== |
- | \\ | + | **Condition nodes** |
- | <WRAP group> | + | |
- | <WRAP column 58%> | + | Clicking the " |
- | ====Condition Node==== | + | |
- | **Condition nodes** | + | |
- | </ | + | |
- | <WRAP column> | + | |
{{: | {{: | ||
- | </ | + | |
- | </ | + | =====Script Node===== |
- | \\ | + | **Script nodes** |
- | <WRAP group> | + | |
- | <WRAP column 58%> | + | The "Pause until complete" |
- | ====Script Node==== | + | |
- | **Script nodes** | + | |
- | </ | + | |
- | <WRAP column> | + | |
{{: | {{: | ||
- | </ | + | |
- | </ | + | =====Go To Node===== |
+ | **Go To** nodes allow you to jump to another part of the dialogue. You can either jump to a specific dialogue node or to the start of a section. | ||
+ | |||
+ | =====Comment Node===== | ||
+ | **Comment nodes** allow you to insert comments into your dialogue. These provide a way of keeping notes or commentary about the dialogue and will not be displayed in-game. | ||
~~NOTOC~~ | ~~NOTOC~~ |