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dialogue_editor [2017/07/24 13:58] – justin | dialogue_editor [2017/07/25 09:12] – justin | ||
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=====Node Types===== | =====Node Types===== | ||
- | There are several different types of nodes that can be added to the dialogue. | + | There are several different types of nodes that can be added to a dialogue |
- | ====NPC Node==== | + | |
<WRAP group> | <WRAP group> | ||
- | <WRAP column> | ||
- | {{: | ||
- | </ | ||
<WRAP column 58%> | <WRAP column 58%> | ||
- | **NPC nodes** are for dialogue spoken by non-player characters (i.e. characters other than the player). Clicking the " | + | ====NPC Node==== |
+ | **NPC nodes** are for dialogue spoken by non-player characters (i.e. characters other than the player). Clicking the " | ||
\\ | \\ | ||
\\ | \\ | ||
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\\ | \\ | ||
The " | The " | ||
+ | </ | ||
+ | <WRAP column> | ||
+ | {{: | ||
</ | </ | ||
</ | </ | ||
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</ | </ | ||
</ | </ | ||
- | + | \\ | |
- | ====Player Node==== | + | |
<WRAP group> | <WRAP group> | ||
- | <WRAP column> | ||
- | {{: | ||
- | </ | ||
<WRAP column 58%> | <WRAP column 58%> | ||
- | **Player nodes** are for dialogue spoken by the player character. Clicking the " | + | ====Player Node==== |
+ | **Player nodes** are for dialogue spoken by the player character. Clicking the " | ||
\\ | \\ | ||
\\ | \\ | ||
The player' | The player' | ||
+ | </ | ||
+ | <WRAP column> | ||
+ | {{: | ||
</ | </ | ||
</ | </ | ||
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You can connect more than one " | You can connect more than one " | ||
</ | </ | ||
- | + | \\ | |
- | ====Message Node==== | + | |
<WRAP group> | <WRAP group> | ||
+ | <WRAP column 58%> | ||
+ | ====Message Node==== | ||
+ | **Message nodes** are used to display any general text that is not spoken by a character, for example to describe an event that is occurring in the scene. | ||
+ | \\ | ||
+ | \\ | ||
+ | Clicking the " | ||
+ | </ | ||
<WRAP column> | <WRAP column> | ||
{{: | {{: | ||
</ | </ | ||
- | <WRAP column 58%> | ||
- | **Message nodes** | ||
</ | </ | ||
- | </ | + | \\ |
- | + | ||
- | ====Condition Node==== | + | |
<WRAP group> | <WRAP group> | ||
+ | <WRAP column 58%> | ||
+ | ====Condition Node==== | ||
+ | **Condition nodes** provide a way of branching the dialogue based on the results of a conditional expression being evaluated. | ||
+ | \\ | ||
+ | \\ | ||
+ | Clicking the " | ||
+ | </ | ||
<WRAP column> | <WRAP column> | ||
{{: | {{: | ||
</ | </ | ||
- | <WRAP column 58%> | ||
- | **Condition nodes** | ||
</ | </ | ||
- | </ | + | \\ |
- | + | ||
- | ====Script Node==== | + | |
<WRAP group> | <WRAP group> | ||
+ | <WRAP column 58%> | ||
+ | ====Script Node==== | ||
+ | **Script nodes** provide a way to trigger scripts during the dialogue, for example to give an item to the player or move the camera to a different viewpoint. You can choose between either a "Quick Script" | ||
+ | \\ | ||
+ | \\ | ||
+ | The "Pause until complete" | ||
+ | </ | ||
<WRAP column> | <WRAP column> | ||
{{: | {{: | ||
- | </ | ||
- | <WRAP column 58%> | ||
- | **Script nodes** | ||
</ | </ | ||
</ | </ | ||
~~NOTOC~~ | ~~NOTOC~~ |