User Tools

Site Tools


data_files

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Last revisionBoth sides next revision
data_files [2021/04/21 20:17] justindata_files [2022/06/26 02:26] justin
Line 2: Line 2:
 ---- ----
  
-Although it should be considered an experimental feature at this time and requires a bit of manual setup, it's possible to access custom data stored in JSON files from [[script|scripts]]. To do so, you must first create a subfolder named "data" within your game's project folder and place the desired JSON file into that folder. When [[exporting your game]], the editor will automatically include any files in the data folder having the .json extension.+Although it requires a bit of manual setup, it's possible to access custom data stored in JSON files from [[script|scripts]]. To do so, you must first create a subfolder named "data" within your game's project folder and place the desired JSON file into that folder. When [[exporting your game]], the editor will automatically include any files in the data folder having the .json extension.
  
 As a simple example, let's say you wanted to maintain a list of [[item|items]] that the [[player character]] should begin the game with without needing to update your game's [[startup script]] every time the list changes. In this scenario, you could create a JSON file within the data folder named "start_items.json" that looks something like this, with an array of [[item]] IDs corresponding to the desired [[item|items]]. As a simple example, let's say you wanted to maintain a list of [[item|items]] that the [[player character]] should begin the game with without needing to update your game's [[startup script]] every time the list changes. In this scenario, you could create a JSON file within the data folder named "start_items.json" that looks something like this, with an array of [[item]] IDs corresponding to the desired [[item|items]].
Line 14: Line 14:
 </code> </code>
  
-You can then use the "data" syntax to reference the filename (minus the .json extension) and access its data from a [[script]]. In our example, you could use this syntax along with a [[script_syntax|For loop]] to give each [[item]] to the player from your game's [[startup script]].+You can then use the "data" syntax to reference the filename and access its data from a [[script]]. In our example, you could use this syntax along with a [[script_syntax|For loop]] to give each [[item]] to the player from your game's [[startup script]].
  
 <code bauxite> <code bauxite>
-for $item_id in data["start_items"] do+for $item_id in data["start_items.json"] do
    give_item($item_id);    give_item($item_id);
 end; end;
data_files.txt · Last modified: 2022/06/26 02:27 by justin