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conditional_expression [2020/02/14 12:40] justinconditional_expression [2020/02/14 12:55] justin
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 ====Examples:==== ====Examples:====
 +<code bauxite>
 +global.property["chapter"] == 2
 +</code>
 +Evaluates to true if the global property "chapter" contains a numerical value equal to 2.
 <code bauxite> <code bauxite>
 self.property["visited"] self.property["visited"]
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 Evalutes to true if the self [[entity|entity's]] property "visited" contains the [[Boolean]] value of true. Evalutes to true if the self [[entity|entity's]] property "visited" contains the [[Boolean]] value of true.
 <code bauxite> <code bauxite>
-global.property["gems_collected">= 5+global.property["gems_collected"5
 </code> </code>
-Evaluates to true if the global property "gems_collected" contains a numerical value greater than or equal to 5.+Evaluates to true if the global property "gems_collected" contains a numerical value less than 5.
 <code bauxite> <code bauxite>
-player.inventory contains "ITEM_0001" and player.inventory contains[3] "ITEM_0005"+player.inventory contains[3] "ITEM_0005" and player.stat["level"] >= 10
 </code> </code>
-Evaluates to true if the player has at least one of "ITEM_0001" and at least 3 of "ITEM_0005" in their inventory.+Evaluates to true if the player has at least 3 of "ITEM_0005" in their inventory and their level is at least 10.
 <code bauxite> <code bauxite>
 initiator.tags contains "human" initiator.tags contains "human"
conditional_expression.txt · Last modified: 2022/12/16 18:25 by justin