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conditional_expression [2020/02/14 12:35] justinconditional_expression [2020/02/14 12:55] justin
Line 16: Line 16:
 ====Examples:==== ====Examples:====
 <code bauxite> <code bauxite>
-self.property["visited"] == true+global.property["chapter"] == 2
 </code> </code>
 +Evaluates to true if the global property "chapter" contains a numerical value equal to 2.
 <code bauxite> <code bauxite>
-global.property["gems_collected">= 5+self.property["visited"]
 </code> </code>
-Evaluates to true if the global property "gems_collected" contains a numerical value greater than or equal to 5.+Evalutes to true if the self [[entity|entity's]] property "visited" contains the [[Boolean]] value of true.
 <code bauxite> <code bauxite>
-player.inventory contains "ITEM_0001"+global.property["gems_collected"] < 5
 </code> </code>
-Evaluates to true if the player has at least one of "ITEM_0001" in their inventory.+Evaluates to true if the global property "gems_collected" contains a numerical value less than 5. 
 +<code bauxite> 
 +player.inventory contains[3] "ITEM_0005" and player.stat["level"] >= 10 
 +</code> 
 +Evaluates to true if the player has at least of "ITEM_0005" in their inventory and their level is at least 10.
 <code bauxite> <code bauxite>
 initiator.tags contains "human" initiator.tags contains "human"
conditional_expression.txt · Last modified: 2022/12/16 18:25 by justin