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combat_systems [2017/12/12 18:48] – justin | combat_systems [2022/05/10 01:57] – justin | ||
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- | At this time, the combat functionality in RPG in a Box is very limited. The plan is to expand the current turn-based tactical system (and to implement other combat systems) once I've completed the upgrade to Godot 3.0. I expect this to be sometime in early 2018. In the meantime, refer to the [[Battle Editor]] and [[Enemy Editor]] pages for more information about the functionality that's currently available. | + | =====Tactical |
- | + | Tactical turn-based is the default combat system for RPG in a Box. In the current implementation, | |
- | =====Turn-Based | + | |
- | Turn-based | + | |
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