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combat_editor [2024/02/11 20:40] – justin | combat_editor [2024/02/18 18:18] (current) – justin | ||
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^Setting^Description^ | ^Setting^Description^ | ||
|Attack Cooldown (Player)|Default cooldown for real-time attacks for the [[player character]]. This can be overridden on a per [[character]] basis using the " | |Attack Cooldown (Player)|Default cooldown for real-time attacks for the [[player character]]. This can be overridden on a per [[character]] basis using the " | ||
- | |Attack Cooldown (NPC)|Default cooldown for real-time attacks for [[npc|NPCs]]. This can be overridden on a per [[character]] basis using the " | + | |Attack Cooldown (NPC)|Default cooldown for real-time attacks for [[npc|NPCs]]. This can be overridden on a per [[character]] basis using the " |
|Real-Time Fire Mode|Determines whether or not the player must trigger the " | |Real-Time Fire Mode|Determines whether or not the player must trigger the " | ||
|Damage Sound Effect|Allows you to override the default [[sound|sound effect]] that's played when a [[character]] takes damage, either with a custom [[sound|sound effect]] or none at all.| | |Damage Sound Effect|Allows you to override the default [[sound|sound effect]] that's played when a [[character]] takes damage, either with a custom [[sound|sound effect]] or none at all.| | ||
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|Damage Shake/ | |Damage Shake/ | ||
|Remove Defeated Enemies|Determines whether or not enemies are removed from the [[map]] upon being defeated.| | |Remove Defeated Enemies|Determines whether or not enemies are removed from the [[map]] upon being defeated.| | ||
- | |Pre-Battle Script|[[Script]] that will be ran at the beginning of a [[battle]] before the first round of combat takes place. The $battle_name [[string]] variable will contain | + | |Pre-Battle Script|[[Script]] that will run at the beginning of a [[battle]] before the first round of combat takes place. The **$battle_name** variable will contain the name of the [[battle]] as a [[string]]. The **$characters** |
- | |Post-Battle Script| | | + | |Post-Battle Script|[[Script]] that will run at the end of a [[battle]] before returning to normal gameplay and any victory/ |
- | |Pre-Round Script| | | + | |Pre-Round Script|[[Script]] that will run at the beginning of each round of a [[battle]]. The **$round** variable will contain the round number (e.g. 1, 2, 3, etc.). The **$battle_name** and **$characters** variables are also available (see pre-battle script and post-battle script details).| |
- | |Post-Round Script| | | + | |Post-Round Script|[[Script]] that will run at the end of each round of a [[battle]]. The **$round** variable will contain the round number (e.g. 1, 2, 3, etc.). The **$battle_name** and **$characters** variables are also available (see pre-battle script and post-battle script details).| |
- | |Pre-Turn Script| | | + | |Pre-Turn Script|[[Script]] that will run at the beginning of each [[character|character' |
- | |Post-Turn Script| | | + | |Post-Turn Script|[[Script]] that will run at the end of each [[character|character' |
=====Common Toolbars===== | =====Common Toolbars===== |