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codex [2022/05/17 22:15] – created justincodex [2022/12/22 18:17] (current) justin
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-A **codex** is a data type with its data stored as key/value pairs. The key is a unique string and acts as a lookup for its corresponding value within the codex, similar to a dictionary.+A **codex** is a data type with its data stored as key/value pairs. Each key is a unique [[string]] and acts as a lookup for its corresponding value within the codex, similar to a dictionary. The key/value pairs are enclosed by square brackets after the "codex" keyword, with each key written as a [[string]] and a colon between a key and its corresponding value. Key/value pairs are separated by commas. If loading data from a JSON file and it contains an object with properties, the object will be stored as a codex (see [[Data Files]]).
  
-====Examples:====+====Example:====
 <code bauxite> <code bauxite>
 codex["id": "ITEM_0001", "count": 5] codex["id": "ITEM_0001", "count": 5]
 </code> </code>
-(Description of example here)+The codex variable above will contain a lookup with keys named "id" and "count", with corresponding values of "ITEM_0001" (as a [[string]] valueand 5 (as a [[number]] value). You could create a JSON [[data_files|data file]] containing an [[array]] of these codices as an easy way to maintain a list of [[item|items]] to give to the player when the game starts.
  
 +====Modifying a Value:====
 +<code bauxite>
 +$my_codex = codex["id": "ITEM_0001", "count": 5];
 +$my_codex["count"] = 10;
 +</code>
 +The script above creates a codex variable containing lookups for an item ID and a numeric count value, then modifies the count to 10.
 +
 +====Inserting a Value:====
 +<code bauxite>
 +$my_codex = codex[];
 +$my_codex["unique_key"] = "Some Value";
 +</code>
 +The script above creates an empty codex variable, then inserts a new key/value pair with a key of "unique_key" and a [[string]] value of "Some Value".
 +
 +~~NOTOC~~
codex.1652850923.txt.gz · Last modified: 2022/05/17 22:15 by justin