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camera_types [2017/06/09 08:33] – justin | camera_types [2017/06/09 14:07] – justin | ||
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======Camera Types====== | ======Camera Types====== | ||
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- | There are currently 3 different camera types available to use for your game (with more to come). You can set the default camera type for your game from the " | + | There are currently 3 different camera types available to use for your game (with more to come). You can set the default camera type for your game from the " |
=====Standard===== | =====Standard===== | ||
- | This is the default camera type for RPG in a Box. | + | This is the default camera type for RPG in a Box. The camera is positioned above the map at an angle of approximately 55 degrees and follows the player around as they walk. The camera can be rotated and zoomed in and out. |
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+ | {{: | ||
=====First-Person===== | =====First-Person===== | ||
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+ | The first-person camera, as its name implies, is positioned from the perspective of the player. Mouse looking is supported by holding the right button so the player can examine their surroundings, | ||
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+ | {{: | ||
=====Top-Down===== | =====Top-Down===== | ||
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+ | This is similar to the standard camera type but with the camera positioned directly above the player and looking straight down. | ||
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+ | {{: | ||
~~NOTOC~~ | ~~NOTOC~~ |