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======Camera Positions====== | ======Camera Positions====== | ||
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+ | **Camera positions** provide a way of storing a particular camera angle and location within a map which can be used or referenced elsewhere at a later point in time, both in the editor and your game. To save the current camera position while in the [[Map Editor]], click the "Save Camera Position" | ||
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+ | In order to fine tune the position of the camera, you can enable the "Free Camera" | ||
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+ | Once stored, camera positions can be managed from the [[Map Properties]] panel. Clicking the " | ||
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+ | There are a few different uses for camera positions, and more will be added as the engine grows. Continue reading below for descriptions of each use. | ||
=====Quick Access for Editing===== | =====Quick Access for Editing===== | ||
+ | In relation to editing, camera positions are a effective way of quickly jumping to specific locations within the map that you are frequently making changes to (especially for large or complex maps). | ||
=====Camera Scripting===== | =====Camera Scripting===== | ||
+ | Camera positions are useful for cutscenes since there are a few scripting functions currently available that let you move the camera to one of your saved positions. | ||
+ | * [[Move Camera]] | ||
+ | * [[Move Camera At Speed]] | ||
+ | * [[Move Camera Over Time]] | ||
=====Main Menu===== | =====Main Menu===== | ||
+ | The [[UI Editor]] for the [[Main Menu]] allows you to specify a map as the menu's background. If this option is used, you can select from one of that map's saved camera positions to customize the view that is shown in the background. | ||
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