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attach_points [2020/09/27 15:34] justinattach_points [2021/04/21 20:12] justin
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 The example below will attach the "sword" [[object]] model's "handle" attach point to the player's "right_hand" attach point. The example below will attach the "sword" [[object]] model's "handle" attach point to the player's "right_hand" attach point.
 <code bauxite> <code bauxite>
-attach_object("sword", player, "handle", "right_hand")+attach_object("sword", player, "handle", "right_hand");
 </code> </code>
  
-Alternately, you can create attach points for the sword and player using the same ID (e.g. "hand") and leave out the function's fourth parameter.+Alternately, you can create attach points for the sword [[object]] and player [[character]] using the same ID (e.g. "hand") and leave out the function's fourth parameter.
 <code bauxite> <code bauxite>
-attach_object("sword", player, "hand")+attach_object("sword", player, "hand");
 </code> </code>
  
Line 42: Line 42:
 The example below will detach the [[object]] currently attached to the player's "right_hand" attach point. The example below will detach the [[object]] currently attached to the player's "right_hand" attach point.
 <code bauxite> <code bauxite>
-detach_object(player, "right_hand")+detach_object(player, "right_hand");
 </code> </code>
  
Line 57: Line 57:
  
 <code bauxite> <code bauxite>
-equip_item(player, "right_hand", "ITEM_0001")+equip_item(player, "right_hand", "ITEM_0001");
 </code> </code>
  
Line 63: Line 63:
  
 <code bauxite> <code bauxite>
-unequip_item(player, "right_hand")+unequip_item(player, "right_hand");
 </code> </code>
  
 ~~NOTOC~~ ~~NOTOC~~
attach_points.txt · Last modified: 2022/05/09 15:06 by justin