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assign_entity_id [2020/04/22 09:26] justinassign_entity_id [2023/01/02 21:26] (current) justin
Line 11: Line 11:
 ^Argument^Description^Type^Required^ ^Argument^Description^Type^Required^
 |entity|[[Entity]] that will be assigned the ID.|[[Entity]]|Yes| |entity|[[Entity]] that will be assigned the ID.|[[Entity]]|Yes|
-|entity_id|ID the [[entity]] will be assigned.|[[String]]|Yes|+|entity_id|Unique ID that the [[entity]] will be assigned.|[[String]]|Yes
 + 
 +^Return Value^Description^Type^ 
 +|Result|Returns true if the ID was successfully assigned to the [[entity]], false otherwise.|[[Boolean]]|
  
 <WRAP center round info 100%> <WRAP center round info 100%>
-Entity IDs are case-sensitive and must be unique among other entities within the same map .+Entity IDs are case-sensitive and must be unique among other [[entity|entities]] within the same [[map]].
 </WRAP> </WRAP>
  
 ====Example:==== ====Example:====
 <code bauxite> <code bauxite>
-assign_entity_id(tile[random(2, 5), 0, 0], "trap_tile")+assign_entity_id(tile[random(2, 5), 0, 0], "trap_tile");
 </code> </code>
-//Results:// Assigns an ID of "trap_tile" to a random tile along coordinates (2, 0, 0) and (5, 0, 0).+//Results:// Assigns an ID of "trap_tile" to a random [[tile]] along [[coordinate|coordinates]] (2, 0, 0) through (5, 0, 0).
  
 ---- ----
assign_entity_id.1587572788.txt.gz · Last modified: 2020/04/22 09:26 by justin