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animation [2017/08/02 15:29] – justin | animation [2017/09/01 09:17] – justin | ||
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**Animations** in RPG in a Box are created in the [[Voxel Editor]] using a frame-by-frame method, similar to the way you'd create a stop motion animation out of LEGO bricks or a flip book by drawing a sequence of images on a stack of paper. When an animation is played, only one frame is displayed at a time, giving the illusion of movement. | **Animations** in RPG in a Box are created in the [[Voxel Editor]] using a frame-by-frame method, similar to the way you'd create a stop motion animation out of LEGO bricks or a flip book by drawing a sequence of images on a stack of paper. When an animation is played, only one frame is displayed at a time, giving the illusion of movement. | ||
- | There are several settings that can adjusted for an animation, each of which will affect its behavior when played. | + | There are several settings that can adjusted for an animation, each of which will affect its behavior when played. These are configured when defining a new animation for a model from the [[Voxel Editor]] animation toolbar or from the [[Model Properties]] panel for an existing animation. Each setting is described briefly in the table below. |
^Setting^Description^ | ^Setting^Description^ | ||
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|Type|Determines the looping behavior of the animation, for example if its played only once or loops forever. See [[Animation Types]] for an explanation of each supported type.| | |Type|Determines the looping behavior of the animation, for example if its played only once or loops forever. See [[Animation Types]] for an explanation of each supported type.| | ||
|Speed|Speed at which the animation will play. This value is measured in frames per second.| | |Speed|Speed at which the animation will play. This value is measured in frames per second.| | ||
+ | |Duration|Informational field to display the animation' | ||
~~NOTOC~~ | ~~NOTOC~~ |