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animation [2017/08/02 15:29] justinanimation [2017/09/01 09:17] justin
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 **Animations** in RPG in a Box are created in the [[Voxel Editor]] using a frame-by-frame method, similar to the way you'd create a stop motion animation out of LEGO bricks or a flip book by drawing a sequence of images on a stack of paper. When an animation is played, only one frame is displayed at a time, giving the illusion of movement. **Animations** in RPG in a Box are created in the [[Voxel Editor]] using a frame-by-frame method, similar to the way you'd create a stop motion animation out of LEGO bricks or a flip book by drawing a sequence of images on a stack of paper. When an animation is played, only one frame is displayed at a time, giving the illusion of movement.
  
-There are several settings that can adjusted for an animation, each of which will affect its behavior when played.+There are several settings that can adjusted for an animation, each of which will affect its behavior when played. These are configured when defining a new animation for a model from the [[Voxel Editor]] animation toolbar or from the [[Model Properties]] panel for an existing animation. Each setting is described briefly in the table below.
  
 ^Setting^Description^ ^Setting^Description^
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 |Type|Determines the looping behavior of the animation, for example if its played only once or loops forever. See [[Animation Types]] for an explanation of each supported type.| |Type|Determines the looping behavior of the animation, for example if its played only once or loops forever. See [[Animation Types]] for an explanation of each supported type.|
 |Speed|Speed at which the animation will play. This value is measured in frames per second.| |Speed|Speed at which the animation will play. This value is measured in frames per second.|
 +|Duration|Informational field to display the animation's length in seconds (or one cycle, in the case of repeating types "Loop" and "Ping Pong").|
  
 ~~NOTOC~~ ~~NOTOC~~
animation.txt · Last modified: 2020/07/23 08:58 by justin