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anim_char_tutorial [2017/11/14 08:31] – justin | anim_char_tutorial [2017/11/14 08:44] – justin | ||
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- | In this new frame, modify the model so one arm is angled backward and the leg on the same side is angled | + | In this new frame, modify the model so one arm is angled backward and the leg on the same side is angled |
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- | Now that we have the 3 frames created for the walk [[animation]], | + | Now that we have the 3 frames created for the walk [[animation]], |
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=====Tweaking and Testing the Animations====== | =====Tweaking and Testing the Animations====== | ||
- | After you've defined [[animation|animations]] in the Voxel Editor, if you are unhappy with the playback speed and how it appears in-game, you can adjust it from the [[Model Properties]] panel on the left. Expanding an [[animation]] in the list will display its settings, most of which can be edited. You can tweak the speed as an [[animation]] is playing to see the effect in real-time. | + | After you've defined |
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+ | Once you are done, save the model and [[exporting_your_game|export your game]] to test out the new [[animation|animations]] that you've created! | ||
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~~NOTOC~~ | ~~NOTOC~~ |