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add_tile [2020/06/07 17:45] justinadd_tile [2021/04/21 18:57] justin
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 <WRAP center round info 100%> <WRAP center round info 100%>
-After adding a new [[tile|tile]], you can use the [[modify_navigation|Modify Navigation]] function to make the [[tile|tile]] walkable from any adjacent tiles. For example, if you add a bridge [[tile|tile]] on top of a river, you'll need to update the [[navigation_and_interaction|navigation]] to allow the [[character|characters]] to walk across it.+After adding a new [[tile|tile]], you can use the [[modify_navigation|Modify Navigation]] function to make the [[tile|tile]] walkable from any adjacent [[tile|tiles]]. For example, if you add a bridge [[tile|tile]] on top of a river, you'll need to update the [[navigation_and_interaction|navigation]] to allow the [[character|characters]] to walk across it.
 </WRAP> </WRAP>
  
 ====Example:==== ====Example:====
 <code bauxite> <code bauxite>
-add_tile("wooden_floor_02", coord[10, 0, -1], "bridge")+add_tile("wooden_floor_02", coord[10, 0, -1], "bridge");
 </code> </code>
 //Results:// A new [[tile|tile]], using model "wooden_floor_02", will be added to the [[map|map]] at [[coordinate|coordinate]] (10, 0, -1) and given an ID of "bridge". //Results:// A new [[tile|tile]], using model "wooden_floor_02", will be added to the [[map|map]] at [[coordinate|coordinate]] (10, 0, -1) and given an ID of "bridge".
add_tile.txt · Last modified: 2023/01/02 21:13 by justin