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add_tile [2017/07/31 12:50] – justin | add_tile [2018/03/16 09:44] – justin | ||
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Adds a tile at the specified coordinate within the map (if a tile does not already exist at that coordinate). The entity ID is optional and will be assigned to the new tile if supplied. | Adds a tile at the specified coordinate within the map (if a tile does not already exist at that coordinate). The entity ID is optional and will be assigned to the new tile if supplied. | ||
+ | ====Signature: | ||
<code python> | <code python> | ||
add_tile(model_name, | add_tile(model_name, | ||
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add_tile(" | add_tile(" | ||
</ | </ | ||
- | // | + | // |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Add Tile** function to place a bridge across a river or chasm after the player performs a certain action, opening a new area for them to explore. | + | Use the **Add Tile** function to place a bridge across a river or chasm after the player performs a certain action, opening |
</ | </ | ||