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add_tile [2017/07/31 12:50] justinadd_tile [2017/10/09 09:45] justin
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 add_tile("wooden_floor_02", coord[10, 0, -1], "bridge") add_tile("wooden_floor_02", coord[10, 0, -1], "bridge")
 </code> </code>
-//Results:// +//Results:// A new tile, using model "wooden_floor_02", will be added to the map at coordinate (10, 0, -1) and given an ID of "bridge".
  
 <WRAP center round tip 100%> <WRAP center round tip 100%>
-Use the **Add Tile** function to place a bridge across a river or chasm after the player performs a certain action, opening a new area for them to explore.+Use the **Add Tile** function to place a bridge across a river or chasm after the player performs a certain action, opening up a new area for them to explore.
 </WRAP> </WRAP>
  
add_tile.txt · Last modified: 2023/01/02 21:13 by justin