Ends the current battle. The specified outcome determines whether or not the battle ends in victory.
end_battle(victory)
Argument | Description | Type | Required |
---|---|---|---|
victory | Determines whether or not the battle ends in victory. | Boolean | Yes |
end_battle(false);
Results: The current battle ends with a defeat.
Use the End Battle function to allow the player to “flee” a tactical turn-based battle when stepping on a specific tile within the battle map.