======Sound====== ---- A **sound** is a resource type for audio samples and is used to play short sound effects in your game, for example when a door is opened or the player attacks an [[enemy]]. To import sounds into your game project, you can use the [[Import Resources]] tool by simply dragging and dropping the desired WAV file or OGG file onto the application window from an external file browser. When using a WAV file, the format should be 16-bit PCM. At this time, sounds can be used in a few different scenarios: * Triggered manually from a [[script]] with the [[Play Sound]] function. * Assigned to a model's [[animation]] (for example, a [[character|character's]] "attack" [[animation]]). * As the "speaking voice" for [[character|characters]]. See "Speaking Sound" in [[Model Properties]]. You can easily create your own 8-bit/chip style sound effects using the built-in [[Sound FX Generator]] (which is based on the [[http://www.drpetter.se/project_sfxr.html|sfxr]] tool created by Tomas Pettersson). ~~NOTOC~~