======Set Vision Height======
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Changes the vision height (in [[voxel|voxels]]) of the specified [[character]]. This value determines the camera placement (i.e. the height above the [[tile]] on which the player is standing) while in first-person view. Vision height is also used when adjusting the camera to "look at" a particular [[character]].
====Signature:====
set_vision_height(character, height)
^Argument^Description^Type^Required^
|character|[[Character]] for which to update the vision height.|[[Entity]]|Yes|
|height|Height of the [[character|character's]] vision (in [[voxel|voxels]]).|[[Number]]|Yes|
====Example:====
set_vision_height(player, 6);
//Results:// The player's vision height is changed to a height of 6 [[voxel|voxels]].
Use the **Set Vision Height** function to give the appearance of the player growing older over time or to create the illusion that the player has shrunk after drinking a potion.
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====Editor Node:====
{{:wiki:set_vision_height_node.png?nolink|}}
====Visual Demo:====
{{:wiki:set_vision_height_demo.gif?nolink|}}
~~NOTOC~~