======Set Vision Height====== ---- Changes the vision height (in [[voxel|voxels]]) of the specified [[character]]. This value determines the camera placement (i.e. the height above the [[tile]] on which the player is standing) while in first-person view. Vision height is also used when adjusting the camera to "look at" a particular [[character]]. ====Signature:==== set_vision_height(character, height) ^Argument^Description^Type^Required^ |character|[[Character]] for which to update the vision height.|[[Entity]]|Yes| |height|Height of the [[character|character's]] vision (in [[voxel|voxels]]).|[[Number]]|Yes| ====Example:==== set_vision_height(player, 6); //Results:// The player's vision height is changed to a height of 6 [[voxel|voxels]]. Use the **Set Vision Height** function to give the appearance of the player growing older over time or to create the illusion that the player has shrunk after drinking a potion. ---- ====Editor Node:==== {{:wiki:set_vision_height_node.png?nolink|}} ====Visual Demo:==== {{:wiki:set_vision_height_demo.gif?nolink|}} ~~NOTOC~~