======Set Language======
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Switches the active language used for message translation. This function was primarily implemented for localization debugging. The language setting can be adjusted at any time from the [[Options Menu]]. Refer to the [[Localization]] page for more information.
====Signature:====
set_language(locale_code)
^Argument^Description^Type^Required^
|locale_code|Code representing the desired language.|[[String]]|Yes|
====Example:====
set_language("en");
//Results:// The language used for translation is switched to English.
Use the **Set Language** function in your game's [[startup script]] to force a specific translation for testing purposes.
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====Editor Node:====
{{:wiki:set_language_node.png?nolink|}}
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