======Set Entity Model======
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Replaces the specified [[entity|entity's]] model with another of the same resource type. The [[entity|entity's]] [[script]] and properties will be kept (i.e. only the visual appearance will change). The model name is case-sensitive.
====Signature:====
set_entity_model(entity, model_name)
^Argument^Description^Type^Required^
|entity|[[Entity]] that will have its model replaced.|[[Entity]]|Yes|
|model_name|Name of the new model resource.|[[String]]|Yes|
====Example:====
set_entity_model(entity["bridge01"], "boards");
//Results:// Replaces the model of the "bridge01" [[tile]] with the "boards" model.
Use the **Set Entity Model** function as a way to drastically transform the appearance of a [[character]], [[tile]] or [[object]], for example a creature that has mutated or evolved.
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====Editor Node:====
{{:wiki:set_entity_model_node.png?nolink|}}
====Visual Demo:====
{{:wiki:set_entity_model_demo.gif?nolink|}}
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