======Rotate Camera====== ---- Rotates the camera horizontally and/or vertically by the specified number of degrees. The angles are relative to the current view. A positive horizontal angle will rotate the camera to the right and a negative horizontal angle will rotate the camera to the left. Likewise, a positive vertical angle will rotate the camera upwards and a negative vertical angle will rotate the camera downwards. ====Signature:==== rotate_camera(horizontal_angle, vertical_angle) ^Argument^Description^Type^Required^ |horizontal_angle|Angle by which to rotate the camera left or right (in degrees).|[[Number]]|Yes| |vertical_angle|Angle by which to rotate the camera up or down (in degrees).|[[Number]]|Yes| [[Lock Camera]] must be called before using this function to prevent the player from manually controlling the camera. ====Example:==== rotate_camera(-40, 0); //Results:// The camera is immediately rotated 40 degrees to the left. Use the **Rotate Camera** function to focus the camera towards an event taking place during a cutscene. This is particularly useful in first-person mode since the camera rotations will be relative to the player's view. ---- ====Editor Node:==== {{:wiki:rotate_camera_node.png?nolink|}} ====Visual Demo:==== {{:wiki:rotate_camera_demo.gif?nolink|}} ~~NOTOC~~