======Revive Character====== ---- Revives a defeated character, bringing them back to life with the specified amount of health. ====Signature:==== revive_character(character, heal_amount) ^Argument^Description^Type^Required^ |character|Character that will be revived.|[[Entity]]|Yes| |heal_amount|Amount of health to restore after being revived.|[[Number]]|Yes| ====Example:==== revive_character(player, player.stat["max_hp"] / 2); //Results:// The player is brought back to life with half of their maximum health. Use the **Revive Character** function in your "Player is Defeated" global event script to revive the player character and return them to a house or base. ---- ====Editor Node:==== {{:wiki:revive_character_node.png?nolink|}} ====Visual Demo:==== {{:wiki:revive_character_demo.gif?nolink|}} ~~NOTOC~~