======Move Player======
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Moves the player to the specified [[tile]] at their assigned movement speed. If a walkable path is not open the player will remain at their current position. The player's movement must first be locked before using this function.
====Signature:====
move_player(tile)
^Argument^Description^Type^Required^
|tile|ID or [[coordinate]] of the destination [[tile]] or a reference to the destination [[tile]] itself.|[[String]], [[Coordinate]], or [[Entity]]|Yes|
[[set_player_movement_locked|Lock/Unlock Player Movement]] must be called before using this function to prevent the player from interfering with the scripted movement.
====Example:====
move_player("bridge01");
//Results:// The [[player character]] walks from their current location to the bridge [[tile]] with an ID of "bridge01".
Use the **Move Player** function to move the [[player character]] around the [[map]] during scripted sequences or cutscenes.
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====Editor Node:====
{{:wiki:move_player_node.png?nolink|}}
====Visual Demo:====
{{:wiki:move_player_demo.gif?nolink|}}
~~NOTOC~~