======Move Camera At Speed======
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Moves the camera to the specified (X,Y,Z) [[coordinate]] or named [[camera_positions|camera position]] at a particular speed (measured in voxels per second). A target to aim the camera towards can optionally be specified. If using a [[camera_positions|camera position]] for the destination, this "look at target" will override the angle.
====Signature:====
move_camera_at_speed(destination, speed, look_at_target)
^Argument^Description^Type^Required^
|destination|Destination coordinate or camera position.|[[Coordinate]] or [[String]]|Yes|
|speed|Speed at which to move the camera (in voxels/sec).|[[Decimal]]|Yes|
|look_at_target|Coordinate or entity to aim the camera towards.|[[Coordinate]] or [[Entity]]|No|
[[Lock Camera]] must be called before using this function to prevent the player from manually controlling the camera.
====Example:====
move_camera_at_speed(coord[2, 2, 32], 60, entity["chest01"]);
//Results:// The camera is moved at a speed of 60 voxels/second to coordinate (2, 2, 32) and rotated to aim towards the entity with an ID of "chest01".
Use the **Move Camera At Speed** function to focus on certain characters/events during a cutscene or to indicate to the player that something in the scene has changed.
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====Editor Node:====
{{:wiki:move_camera_at_speed_node.png?nolink|}}
====Visual Demo:====
{{:wiki:move_camera_at_speed_demo.gif?nolink|}}
~~NOTOC~~