======Look At Target Over Time======
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Rotates the camera over a duration of time (in seconds) to point towards the specified entity or coordinate.
====Signature:====
look_at_target_over_time(target, duration)
^Argument^Description^Type^Required^
|target|Target to aim the camera towards.|[[Entity]] or [[Coordinate]]|Yes|
|duration|Duration of the rotation (in seconds).|[[Decimal]]|Yes|
[[Lock Camera]] must be called before using this function to prevent the player from manually controlling the camera.
====Example:====
look_at_target_over_time(entity["chest01"], 1);
//Results:// The camera's angle is adjusted to aim towards the entity with an ID of “chest01” over a duration of one second.
Use the **Look At Target Over Time** function to focus on certain characters/events during a cutscene or to indicate to the player that something in the scene has changed.
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====Editor Node:====
{{:wiki:look_at_target_over_time_node.png?nolink|}}
====Visual Demo:====
{{:wiki:look_at_target_over_time_demo.gif?nolink|}}
~~NOTOC~~