======Load Map======
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Loads the specified map and places the player onto the tile at the specified (X,Y,Z) coordinate. The initial direction for the player to face towards is optional. If a direction is not supplied, it will remain unchanged (with a default of south if loading a map for the first time). If the player is already in a map, the screen will fade out and then fade back in once the new map is loaded.
====Signature:====
load_map(map_name, player_coord, player_direction)
^Argument^Description^Type^Required^
|map_name|Name of the map to load.|[[String]]|Yes|
|player_coord|Coordinate of the tile on which to position the player.|[[Coordinate]]|Yes|
|player_direction|Cardinal direction to face the player towards.|[[Cardinal Direction]]|No|
====Example:====
load_map("Dungeon", coord[2, -3, 1], EAST);
//Results:// The map with resource name "Dungeon" is loaded and the player is placed onto the tile at coordinate (2, -3, 1) facing east.
Use the **Load Map** function to launch an initial map from your game's [[startup script]] or to link a tile in one map to another (for example, stairs leading down into a dungeon).
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====Editor Node:====
{{:wiki:load_map_node.png?nolink|}}
====Visual Demo:====
{{:wiki:load_map_demo.gif?nolink|}}
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