======Load Map====== ---- Loads the specified map and places the player onto the tile at the specified (X,Y,Z) coordinate. The initial direction for the player to face towards is optional. If a direction is not supplied, it will remain unchanged (with a default of south if loading a map for the first time). If the player is already in a map, the screen will fade out and then fade back in once the new map is loaded. ====Signature:==== load_map(map_name, player_coord, player_direction) ^Argument^Description^Type^Required^ |map_name|Name of the map to load.|[[String]]|Yes| |player_coord|Coordinate of the tile on which to position the player.|[[Coordinate]]|Yes| |player_direction|Cardinal direction to face the player towards.|[[Cardinal Direction]]|No| ====Example:==== load_map("Dungeon", coord[2, -3, 1], EAST); //Results:// The map with resource name "Dungeon" is loaded and the player is placed onto the tile at coordinate (2, -3, 1) facing east. Use the **Load Map** function to launch an initial map from your game's [[startup script]] or to link a tile in one map to another (for example, stairs leading down into a dungeon). ---- ====Editor Node:==== {{:wiki:load_map_node.png?nolink|}} ====Visual Demo:==== {{:wiki:load_map_demo.gif?nolink|}} ~~NOTOC~~