FIXME **このページはまだ完全には、翻訳されません。翻訳の完了を支援して下さい。**\\ //(翻訳が完了したらこの段落を削除して下さい)// ======タイルを追加====== ---- Adds a [[tile|tile]] at the specified [[coordinate|coordinate]] within the [[map|map]] (if a [[tile|tile]] does not already exist at that [[coordinate|coordinate]]). The [[entity|entity]] ID is optional and will be assigned to the new [[tile|tile]] if supplied. ====Signature:==== add_tile(model_name, coordinate, entity_id) ^Argument^Description^Type^Required^ |model_name|Model to use for the new [[tile|tile]].|[[string|String]]|Yes| |coordinate|Position of the new [[tile|tile]].|[[coordinate|Coordinate]]|Yes| |entity_id|Unique [[entity|entity]] ID that will be assigned.|[[string|String]]|No| After adding a new [[tile|tile]], you can use the [[modify_navigation|Modify Navigation]] function to make the [[tile|tile]] walkable from any adjacent [[tile|tiles]]. For example, if you add a bridge [[tile|tile]] on top of a river, you'll need to update the [[navigation_and_interaction|navigation]] to allow the [[character|characters]] to walk across it. ====Example:==== add_tile("wooden_floor_02", coord[10, 0, -1], "bridge") //Results:// A new [[tile|tile]], using model "wooden_floor_02", will be added to the [[map|map]] at [[coordinate|coordinate]] (10, 0, -1) and given an ID of "bridge". Use the **Add Tile** function to place a bridge across a river or chasm after the player performs a certain action, opening up a new area for them to explore. ---- ====Editor Node:==== {{:ja:add_tile_node.png?nolink|}} ====Visual Demo:==== {{:add_tile_demo.gif?nolink|}} ~~NOTOC~~