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======タイルを追加======
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Adds a [[tile|tile]] at the specified [[coordinate|coordinate]] within the [[map|map]] (if a [[tile|tile]] does not already exist at that [[coordinate|coordinate]]). The [[entity|entity]] ID is optional and will be assigned to the new [[tile|tile]] if supplied.
====Signature:====
add_tile(model_name, coordinate, entity_id)
^Argument^Description^Type^Required^
|model_name|Model to use for the new [[tile|tile]].|[[string|String]]|Yes|
|coordinate|Position of the new [[tile|tile]].|[[coordinate|Coordinate]]|Yes|
|entity_id|Unique [[entity|entity]] ID that will be assigned.|[[string|String]]|No|
After adding a new [[tile|tile]], you can use the [[modify_navigation|Modify Navigation]] function to make the [[tile|tile]] walkable from any adjacent [[tile|tiles]]. For example, if you add a bridge [[tile|tile]] on top of a river, you'll need to update the [[navigation_and_interaction|navigation]] to allow the [[character|characters]] to walk across it.
====Example:====
add_tile("wooden_floor_02", coord[10, 0, -1], "bridge")
//Results:// A new [[tile|tile]], using model "wooden_floor_02", will be added to the [[map|map]] at [[coordinate|coordinate]] (10, 0, -1) and given an ID of "bridge".
Use the **Add Tile** function to place a bridge across a river or chasm after the player performs a certain action, opening up a new area for them to explore.
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====Editor Node:====
{{:ja:add_tile_node.png?nolink|}}
====Visual Demo:====
{{:add_tile_demo.gif?nolink|}}
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