======Enable Effect======
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Enables particle emission for the specified [[effect]].
====Signature:====
enable_effect(effect)
^Argument^Description^Type^Required^
|effect|[[Effect]] to enable (e.g. entity["effect_entity_id"]).|[[Entity]]|Yes|
If an [[effect]] is configured as "One-Shot", this function can be used to trigger the particles to emit, for example after being added to a scene via the [[Add Effect]] function.
====Example:====
enable_effect(entity["torch"].effect["flame"]);
//Results:// The [[effect]] attached to the "flame" [[attach_points|attach point]] of the [[entity]] with ID "torch" will be enabled, triggering its particles to start emitting.
Use the **Enable Effect** function to light a torch's flame or to shoot sparks from a broken machine when the player interacts with the respective [[object]].
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====Editor Node:====
{{:enable_effect_node.png?nolink|}}
~~NOTOC~~