======Enable Action====== ---- Enables any input bindings assigned to an action ID that were previously disabled via [[Disable Action]] (e.g. enabling the "jump" action will allow that action to be triggered by any input bindings assigned to it, assuming that jumping is enabled in the gameplay settings). ====Signature:==== enable_action(action_id, script_name) ^Argument^Description^Type^Required^ |action_id|See [[Input Actions]] for a list of available action IDs.|[[String]]|Yes| |script_name|Name of the [[script]] assigned to the input binding (only applicable/required when the action ID is "Run Script").|[[String]]|No| ====Example:==== enable_action("jump"); //Results:// Any input bindings assigned to the “jump” action are enabled (allowing the player to jump, if jumping is enabled in the gameplay settings). Use the **Enable Action** function to... ---- ====Editor Node:==== {{:enable_action_node.png?nolink|}} ~~NOTOC~~