======Enable Action======
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Enables any input bindings assigned to an action ID that were previously disabled via [[Disable Action]] (e.g. enabling the "jump" action will allow that action to be triggered by any input bindings assigned to it, assuming that jumping is enabled in the gameplay settings).
====Signature:====
enable_action(action_id, script_name)
^Argument^Description^Type^Required^
|action_id|See [[Input Actions]] for a list of available action IDs.|[[String]]|Yes|
|script_name|Name of the [[script]] assigned to the input binding (only applicable/required when the action ID is "Run Script").|[[String]]|No|
====Example:====
enable_action("jump");
//Results:// Any input bindings assigned to the “jump” action are enabled (allowing the player to jump, if jumping is enabled in the gameplay settings).
Use the **Enable Action** function to...
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====Editor Node:====
{{:enable_action_node.png?nolink|}}
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