======Animation Types====== ---- **Animation type** determines the behavior of an [[animation]] when it is triggered. This setting is specified when adding a new [[animation]] to your model in the [[Voxel Editor]], or from the [[Model Properties]] panel for existing [[animation|animations]]. Refer to the table below for descriptions of each type currently supported. ^Type^Description^ |Loop|When the last frame is reached, the [[animation]] will return to the first frame and repeat forever (or until another [[animation]] is triggered).| |Ping Pong|When the last frame is reached, the [[animation]] is played in reverse back to the first frame. This sequence is repeated forever (or until another [[animation]] is triggered.)| |Once|The [[animation]] is played a single time. When the last frame is reached, the [[animation]] will return to the first frame and remain there.| |Clamp|The [[animation]] is played a single time, remaining on the last frame once complete.| |Ping Pong Once|When the last frame is reached, the [[animation]] is played in reverse back to the first frame and will then remain there. This is similar to Ping Pong, but the forward/backward sequence only occurs once.| ~~NOTOC~~