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zone [2025/03/31 12:00] justinzone [2025/04/03 13:57] (current) justin
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-=====Zone======+======Zones======
 ---- ----
  
-A zone is a box-shaped area/region within a [[map]], defined by a position (using the [[tile]] [[coordinate]] system) and a size (measured in [[voxel|voxels]]). Zones can be either passable or impassable. Passable zones allow [[character|characters]] and [[object|objects]] to pass through them freely, with an option to trigger a [[script]] whenever a [[character]] or [[object]] enters or exits the zone. Impassable zones, only applicable to free movement, act as obstacles and prevent [[character|characters]] and [[object|objects]] from passing through them or entering that area, with an option to trigger a [[script]] whenever one collides with the zone.+**zone** is a box-shaped area/region within a [[map]], defined by a position (using the [[tile]] [[coordinate]] system) and a size (measured in [[voxel|voxels]]). Zones can be either passable or impassable. Passable zones allow [[character|characters]] and [[object|objects]] to pass through them freely, with an option to trigger a [[script]] whenever a [[character]] or [[object]] enters or exits the zone. Impassable zones, only applicable to free movement, act as obstacles and prevent [[character|characters]] and [[object|objects]] from passing through them or entering that area, with an option to trigger a [[script]] whenever one collides with the zone.
  
 {{:zone_properties_example.png?nolink|}} {{:zone_properties_example.png?nolink|}}
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 The colored boxes for zones in the [[Map Editor]] can be hidden using the **Display Zones** button on the [[Map Editor]] toolbar. They can also be hidden along with other visual indicators by holding the Backtick (`) key, or Shift + Backtick (`) key to toggle all of them off. The colored boxes for zones in the [[Map Editor]] can be hidden using the **Display Zones** button on the [[Map Editor]] toolbar. They can also be hidden along with other visual indicators by holding the Backtick (`) key, or Shift + Backtick (`) key to toggle all of them off.
 +
 +====Scripting====
 +From a scripting perspective, there are several Bauxite functions related to the management of zones. Below is a list of these new functions that are available to use:
 +  * **[[Add Zone]]**: Adds a new zone to the current [[map]], with parameters for zone name, passability, position, width, depth, and height. The width, depth, and height are measured in [[voxel|voxels]]. For example, **add_zone("toxic_zone", true, coord[0, 0, 0], 64, 64, 16)** will add a passable zone named "toxic_zone" at [[coordinate]] (0, 0, 0) with dimensions of 64 x 64 x 16 [[voxel|voxels]].
 +  * **[[Disable Zone]]**: Disables a zone in the current [[map]], e.g. **disable_zone("toxic_zone")**. When a zone is disabled, scripts for that zone will not trigger. If the zone is impassable, it won't block the player when disabled.
 +  * **[[Enable Zone]]**: Enables a zone that was previously disabled via the [[Disable Zone]] function, e.g. **enable_zone("toxic_zone")**.
 +  * **[[Remove Zone]]**: Removes a zone from the current [[map]], e.g. **remove_zone("toxic_zone")**.
 +  * **[[Set Zone Script]]**: Modifies a zone's [[script]], with trigger options of CHARACTER_ENTER and CHARACTER_EXIT for passable zones and CHARACTER_COLLIDE for impassable zones. For example, **set_zone_script("toxic_zone", "apply_poison_status", CHARACTER_ENTER)** will cause the "apply_poison_status" script to be triggered whenever a [[character]] enters that zone.
 +
 +**Bauxite Examples:**
 +<code bauxite>
 +add_zone("toxic_zone", true, coord[0, 0, 0], 64, 64, 16);
 +set_zone_script("toxic_zone", "apply_poison_status", CHARACTER_ENTER);
 +set_zone_script("toxic_zone", "remove_poison_status", CHARACTER_EXIT);
 +</code>
  
 ~~NOTOC~~ ~~NOTOC~~
zone.1743447631.txt.gz · Last modified: 2025/03/31 12:00 by justin