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| zone [2025/03/31 12:00] – justin | zone [2025/04/03 13:57] (current) – justin | ||
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| - | =====Zone====== | + | ======Zones====== |
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| - | A zone is a box-shaped area/region within a [[map]], defined by a position (using the [[tile]] [[coordinate]] system) and a size (measured in [[voxel|voxels]]). Zones can be either passable or impassable. Passable zones allow [[character|characters]] and [[object|objects]] to pass through them freely, with an option to trigger a [[script]] whenever a [[character]] or [[object]] enters or exits the zone. Impassable zones, only applicable to free movement, act as obstacles and prevent [[character|characters]] and [[object|objects]] from passing through them or entering that area, with an option to trigger a [[script]] whenever one collides with the zone. | + | A **zone** is a box-shaped area/region within a [[map]], defined by a position (using the [[tile]] [[coordinate]] system) and a size (measured in [[voxel|voxels]]). Zones can be either passable or impassable. Passable zones allow [[character|characters]] and [[object|objects]] to pass through them freely, with an option to trigger a [[script]] whenever a [[character]] or [[object]] enters or exits the zone. Impassable zones, only applicable to free movement, act as obstacles and prevent [[character|characters]] and [[object|objects]] from passing through them or entering that area, with an option to trigger a [[script]] whenever one collides with the zone. |
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| The colored boxes for zones in the [[Map Editor]] can be hidden using the **Display Zones** button on the [[Map Editor]] toolbar. They can also be hidden along with other visual indicators by holding the Backtick (`) key, or Shift + Backtick (`) key to toggle all of them off. | The colored boxes for zones in the [[Map Editor]] can be hidden using the **Display Zones** button on the [[Map Editor]] toolbar. They can also be hidden along with other visual indicators by holding the Backtick (`) key, or Shift + Backtick (`) key to toggle all of them off. | ||
| + | |||
| + | ====Scripting==== | ||
| + | From a scripting perspective, | ||
| + | * **[[Add Zone]]**: Adds a new zone to the current [[map]], with parameters for zone name, passability, | ||
| + | * **[[Disable Zone]]**: Disables a zone in the current [[map]], e.g. **disable_zone(" | ||
| + | * **[[Enable Zone]]**: Enables a zone that was previously disabled via the [[Disable Zone]] function, e.g. **enable_zone(" | ||
| + | * **[[Remove Zone]]**: Removes a zone from the current [[map]], e.g. **remove_zone(" | ||
| + | * **[[Set Zone Script]]**: Modifies a zone's [[script]], with trigger options of CHARACTER_ENTER and CHARACTER_EXIT for passable zones and CHARACTER_COLLIDE for impassable zones. For example, **set_zone_script(" | ||
| + | |||
| + | **Bauxite Examples:** | ||
| + | <code bauxite> | ||
| + | add_zone(" | ||
| + | set_zone_script(" | ||
| + | set_zone_script(" | ||
| + | </ | ||
| ~~NOTOC~~ | ~~NOTOC~~ | ||