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set_gameplay_property [2024/09/02 20:17] – justin | set_gameplay_property [2024/09/02 20:24] (current) – justin | ||
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^Property^Description^Type^ | ^Property^Description^Type^ | ||
|movement_control_type|Determines whether the player' | |movement_control_type|Determines whether the player' | ||
- | |gravity|Determines the downward force of gravity in voxels/ | + | |gravity|Determines the downward force of gravity in voxels/ |
- | |air_control|Determines how freely the player can move while in the air. Decimal | + | |air_control|Determines how freely the player can move while in the air. Must be a decimal |
|jump_enabled|Determines if jumping is enabled. Free movement only.|[[Boolean]]| | |jump_enabled|Determines if jumping is enabled. Free movement only.|[[Boolean]]| | ||
|jump_vertical_velocity|Determines the player' | |jump_vertical_velocity|Determines the player' | ||
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<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Set Gameplay Property** function to... | + | Use the **Set Gameplay Property** function to give the player the power to double jump when picking up or equipping jump boots in a free movement game. |
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