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set_gameplay_property [2024/09/02 20:14] – justin | set_gameplay_property [2024/09/02 20:24] (current) – justin | ||
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^Property^Description^Type^ | ^Property^Description^Type^ | ||
|movement_control_type|Determines whether the player' | |movement_control_type|Determines whether the player' | ||
- | |gravity|Determines the downward force of gravity in voxels/ | + | |gravity|Determines the downward force of gravity in voxels/ |
- | |air_control|Determines how freely the player can move while in the air. Decimal | + | |air_control|Determines how freely the player can move while in the air. Must be a decimal |
|jump_enabled|Determines if jumping is enabled. Free movement only.|[[Boolean]]| | |jump_enabled|Determines if jumping is enabled. Free movement only.|[[Boolean]]| | ||
|jump_vertical_velocity|Determines the player' | |jump_vertical_velocity|Determines the player' | ||
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|fall_damage_base_damage|Determines the base damage that will be dealt to the player when hitting the ground at the minimum velocity. Fall damage must be enabled for this value to have an effect.|[[Number]]| | |fall_damage_base_damage|Determines the base damage that will be dealt to the player when hitting the ground at the minimum velocity. Fall damage must be enabled for this value to have an effect.|[[Number]]| | ||
|fall_damage_excess_damage|Determines additional damage (per voxel/sec over the minimum velocity) that will be dealt to the player when hitting the ground. Fall damage must be enabled for this value to have an effect.|[[Number]]| | |fall_damage_excess_damage|Determines additional damage (per voxel/sec over the minimum velocity) that will be dealt to the player when hitting the ground. Fall damage must be enabled for this value to have an effect.|[[Number]]| | ||
- | |fall_damage_max_velocity|Fall damage must be enabled for this value to have an effect.|[[Number]]| | + | |fall_damage_max_velocity|Determines the velocity (in voxels/sec) at which no additional fall damage will be added, therefore capping the total possible damage. |
|fall_damage_max_critical|If enabled, the player will be automatically killed when hitting the ground at or above the maximum velocity. Fall damage must be enabled for this value to have an effect.|[[Boolean]]| | |fall_damage_max_critical|If enabled, the player will be automatically killed when hitting the ground at or above the maximum velocity. Fall damage must be enabled for this value to have an effect.|[[Boolean]]| | ||
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<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Set Gameplay Property** function to... | + | Use the **Set Gameplay Property** function to give the player the power to double jump when picking up or equipping jump boots in a free movement game. |
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