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rotate_camera [2017/05/05 15:55] – justin | rotate_camera [2021/04/21 18:48] (current) – justin | ||
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Rotates the camera horizontally and/or vertically by the specified number of degrees. The angles are relative to the current view. A positive horizontal angle will rotate the camera to the right and a negative horizontal angle will rotate the camera to the left. Likewise, a positive vertical angle will rotate the camera upwards and a negative vertical angle will rotate the camera downwards. | Rotates the camera horizontally and/or vertically by the specified number of degrees. The angles are relative to the current view. A positive horizontal angle will rotate the camera to the right and a negative horizontal angle will rotate the camera to the left. Likewise, a positive vertical angle will rotate the camera upwards and a negative vertical angle will rotate the camera downwards. | ||
+ | ====Signature: | ||
<code python> | <code python> | ||
rotate_camera(horizontal_angle, | rotate_camera(horizontal_angle, | ||
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^Argument^Description^Type^Required^ | ^Argument^Description^Type^Required^ | ||
- | |horizontal_angle|Angle by which to rotate the camera left or right (in degrees).|[[Decimal]]|Yes| | + | |horizontal_angle|Angle by which to rotate the camera left or right (in degrees).|[[Number]]|Yes| |
- | |vertical_angle|Angle by which to rotate the camera up or down (in degrees).|[[Decimal]]|Yes| | + | |vertical_angle|Angle by which to rotate the camera up or down (in degrees).|[[Number]]|Yes| |
+ | |||
+ | <WRAP center round info 100%> | ||
+ | [[Lock Camera]] must be called before using this function to prevent the player from manually controlling the camera. | ||
+ | </ | ||
====Example: | ====Example: | ||
- | < | + | < |
- | rotate_camera(0, 0) | + | rotate_camera(-40, 0); |
</ | </ | ||
- | // | + | // |
<WRAP center round tip 100%> | <WRAP center round tip 100%> | ||
- | Use the **Rotate Camera** function to ... | + | Use the **Rotate Camera** function to focus the camera towards an event taking place during a cutscene. This is particularly useful in first-person mode since the camera rotations will be relative to the player' |
</ | </ | ||