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pushing [2022/12/15 22:46] – justin | pushing [2022/12/18 17:18] (current) – justin | ||
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Switch to Edit mode (F2), then double-click the [[object]] to open the [[Entity Properties]] panel. From the [[Entity Properties]] panel, enable the " | Switch to Edit mode (F2), then double-click the [[object]] to open the [[Entity Properties]] panel. From the [[Entity Properties]] panel, enable the " | ||
- | Set the desired movement speed for the [[object]]. The movement speed is measured in [[voxel|voxels]] per second, similar to the movement speed of [[character|characters]]. This speed determines how the | + | Set the desired movement speed for the [[object]]. The movement speed is measured in [[voxel|voxels]] per second |
If the pushable [[object]] should be restricted to, or prohibited from, certain [[tile]] types, you can make use of the [[terrain types]] option to do so. If the default option of " | If the pushable [[object]] should be restricted to, or prohibited from, certain [[tile]] types, you can make use of the [[terrain types]] option to do so. If the default option of " | ||
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- | Once the [[object]] is configured to be pushable, the player will be able to grab onto it from an adjacent [[tile]] and then push or pull it. As shown below, the game will automatically update any surrounding [[navigation_and_interaction|navigation]] paths whenever the player pushes or pulls the [[object]] | + | Once the [[object]] is configured to be pushable, the player will be able to grab onto it from an adjacent [[tile]] and then push or pull it. As shown below, the game will automatically update any surrounding [[navigation_and_interaction|navigation]] paths whenever the player pushes or pulls the [[object]] |
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+ | =====Animation===== | ||
+ | When a [[character]] pushes or pulls an [[object]], the game will automatically attempt to play the " | ||
=====Scripting===== | =====Scripting===== | ||
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- | As an example, the [[script]] below could be assigned to the " | + | As an example, the [[script]] below could be assigned to the " |
<code bauxite> | <code bauxite> |