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predefined_animation_names

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predefined_animation_names [2024/10/17 22:50] justinpredefined_animation_names [2024/10/18 11:10] (current) justin
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 |attack|Plays whenever the [[character]] executes an attack during combat. The [[animation_types|animation type]] for this would typically be "Once" or "Ping Pong Once".| |attack|Plays whenever the [[character]] executes an attack during combat. The [[animation_types|animation type]] for this would typically be "Once" or "Ping Pong Once".|
 |spawn|Plays whenever the [[character]] is added to a [[map]] using the [[Add Character]] scripting function.| |spawn|Plays whenever the [[character]] is added to a [[map]] using the [[Add Character]] scripting function.|
-|hit|Plays whenever the [[character]] is hit.|+|hit|Plays whenever the [[character]] takes damage, for example during combat or from a hazardous trap.|
 |death|Plays whenever the [[character]] is killed/destroyed during combat or other hazardous situation.| |death|Plays whenever the [[character]] is killed/destroyed during combat or other hazardous situation.|
 |revive|Plays whenever the [[character]] is revived using the [[Revive Character]] scripting function.| |revive|Plays whenever the [[character]] is revived using the [[Revive Character]] scripting function.|
predefined_animation_names.1729230613.txt.gz · Last modified: 2024/10/17 22:50 by justin