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predefined_animation_names

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predefined_animation_names [2024/08/13 16:12] justinpredefined_animation_names [2024/10/18 11:10] (current) justin
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 |attack|Plays whenever the [[character]] executes an attack during combat. The [[animation_types|animation type]] for this would typically be "Once" or "Ping Pong Once".| |attack|Plays whenever the [[character]] executes an attack during combat. The [[animation_types|animation type]] for this would typically be "Once" or "Ping Pong Once".|
 |spawn|Plays whenever the [[character]] is added to a [[map]] using the [[Add Character]] scripting function.| |spawn|Plays whenever the [[character]] is added to a [[map]] using the [[Add Character]] scripting function.|
 +|hit|Plays whenever the [[character]] takes damage, for example during combat or from a hazardous trap.|
 |death|Plays whenever the [[character]] is killed/destroyed during combat or other hazardous situation.| |death|Plays whenever the [[character]] is killed/destroyed during combat or other hazardous situation.|
 |revive|Plays whenever the [[character]] is revived using the [[Revive Character]] scripting function.| |revive|Plays whenever the [[character]] is revived using the [[Revive Character]] scripting function.|
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 |default|Plays as soon as the [[map]] is loaded. The [[animation_types|animation type]] for this would typically be "Loop" or "Ping Pong" and is useful for [[object|objects]] with continuous movement like campfires, windmills, etc. If a "default" [[animation]] is not defined, the model's first frame will be displayed.| |default|Plays as soon as the [[map]] is loaded. The [[animation_types|animation type]] for this would typically be "Loop" or "Ping Pong" and is useful for [[object|objects]] with continuous movement like campfires, windmills, etc. If a "default" [[animation]] is not defined, the model's first frame will be displayed.|
 |spawn|Plays whenever the [[object]] is added to a [[map]] using the [[Add Object]] scripting function.| |spawn|Plays whenever the [[object]] is added to a [[map]] using the [[Add Object]] scripting function.|
-|move|Plays whenever the [[object]] is configured as a [[vehicles|vehicle]] and is being moved by the playeror when the [[object]] is a projectile that has been fired.|+|move|Plays whenever the [[object]] is configured as a [[vehicles|vehicle]] and is being moved by the player or when the [[object]] is a projectile that has been fired.|
 |attack|Plays whenever the [[object]] is configured as a [[vehicles|vehicle]] and the player attacks an enemy.| |attack|Plays whenever the [[object]] is configured as a [[vehicles|vehicle]] and the player attacks an enemy.|
 |move_<dir>|Plays whenever the [[object]] is configured as a [[vehicles|vehicle]] and is being moved by the player in the corresponding direction, with <dir> being one of the four [[cardinal_direction|cardinal directions]]. Possible names are "move_north", "move_south", "move_west", and "move_east".| |move_<dir>|Plays whenever the [[object]] is configured as a [[vehicles|vehicle]] and is being moved by the player in the corresponding direction, with <dir> being one of the four [[cardinal_direction|cardinal directions]]. Possible names are "move_north", "move_south", "move_west", and "move_east".|
  
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predefined_animation_names.1723590769.txt.gz · Last modified: 2024/08/13 16:12 by justin