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predefined_animation_names [2022/05/31 15:52] justinpredefined_animation_names [2024/10/18 11:10] (current) justin
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 |attack|Plays whenever the [[character]] executes an attack during combat. The [[animation_types|animation type]] for this would typically be "Once" or "Ping Pong Once".| |attack|Plays whenever the [[character]] executes an attack during combat. The [[animation_types|animation type]] for this would typically be "Once" or "Ping Pong Once".|
 |spawn|Plays whenever the [[character]] is added to a [[map]] using the [[Add Character]] scripting function.| |spawn|Plays whenever the [[character]] is added to a [[map]] using the [[Add Character]] scripting function.|
 +|hit|Plays whenever the [[character]] takes damage, for example during combat or from a hazardous trap.|
 |death|Plays whenever the [[character]] is killed/destroyed during combat or other hazardous situation.| |death|Plays whenever the [[character]] is killed/destroyed during combat or other hazardous situation.|
 |revive|Plays whenever the [[character]] is revived using the [[Revive Character]] scripting function.| |revive|Plays whenever the [[character]] is revived using the [[Revive Character]] scripting function.|
 |climb|Plays whenever the [[character]] is climbing a [[climbing|climbable tile]]. The first frame of the [[animation]] is displayed when initially grabbing onto the [[tile]].| |climb|Plays whenever the [[character]] is climbing a [[climbing|climbable tile]]. The first frame of the [[animation]] is displayed when initially grabbing onto the [[tile]].|
 |push|Plays whenever the [[character]] is pushing an [[object]]. The first frame of the [[animation]] is displayed when initially grabbing the [[object]].| |push|Plays whenever the [[character]] is pushing an [[object]]. The first frame of the [[animation]] is displayed when initially grabbing the [[object]].|
-|pull|Plays whenever the [[character]] is pulling an [[object]]. The "push" [[animation]] will be used if a "pull" [[animation]] doesn't exist.|+|pull|Plays whenever the [[character]] is pulling an [[object]]. If a "pull" [[animation]] is not defined for the [[character]], the "push" [[animation]] will be used instead.| 
 +|walk_<dir>|Plays whenever the [[character]] walks in the corresponding direction, with <dir> being one of the four [[cardinal_direction|cardinal directions]]. This is typically used in conjunction with the "Two-Dimensionalsetting (see [[Model Properties]]) to provide different views of the [[character]] based on the direction they're moving. Possible names are "walk_north", "walk_south", "walk_west", and "walk_east".| 
 +|idle_<dir>|Plays whenever the [[character]] is standing still and is facing in the corresponding direction, with <dir> being one of the four [[cardinal_direction|cardinal directions]]. This is typically used in conjunction with the "Two-Dimensional" setting (see [[Model Properties]]) to provide different views of the [[character]] based on the direction they're moving. Possible names are "idle_north", "idle_south", "idle_west", and "idle_east".| 
 +|attack_<dir>|Plays whenever the [[character]] executes an attack and is facing in the corresponding direction, with <dir> being one of the four [[cardinal_direction|cardinal directions]]. This is typically used in conjunction with the "Two-Dimensional" setting (see [[Model Properties]]) to provide different views of the [[character]] based on the direction they're moving. Possible names are "attack_north", "attack_south", "attack_west", and "attack_east".|
  
 =====Tiles===== =====Tiles=====
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 |default|Plays as soon as the [[map]] is loaded. The [[animation_types|animation type]] for this would typically be "Loop" or "Ping Pong" and is useful for [[object|objects]] with continuous movement like campfires, windmills, etc. If a "default" [[animation]] is not defined, the model's first frame will be displayed.| |default|Plays as soon as the [[map]] is loaded. The [[animation_types|animation type]] for this would typically be "Loop" or "Ping Pong" and is useful for [[object|objects]] with continuous movement like campfires, windmills, etc. If a "default" [[animation]] is not defined, the model's first frame will be displayed.|
 |spawn|Plays whenever the [[object]] is added to a [[map]] using the [[Add Object]] scripting function.| |spawn|Plays whenever the [[object]] is added to a [[map]] using the [[Add Object]] scripting function.|
-|move|Plays whenever the [[object]] is configured as a [[vehicles|vehicle]] and is being moved by the player.|+|move|Plays whenever the [[object]] is configured as a [[vehicles|vehicle]] and is being moved by the player or when the [[object]] is a projectile that has been fired.|
 |attack|Plays whenever the [[object]] is configured as a [[vehicles|vehicle]] and the player attacks an enemy.| |attack|Plays whenever the [[object]] is configured as a [[vehicles|vehicle]] and the player attacks an enemy.|
 +|move_<dir>|Plays whenever the [[object]] is configured as a [[vehicles|vehicle]] and is being moved by the player in the corresponding direction, with <dir> being one of the four [[cardinal_direction|cardinal directions]]. Possible names are "move_north", "move_south", "move_west", and "move_east".|
  
 ~~NOTOC~~ ~~NOTOC~~
predefined_animation_names.1654037569.txt.gz · Last modified: 2022/05/31 15:52 by justin