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predefined_animation_names [2024/10/18 11:10] – justin | predefined_animation_names [2024/10/18 11:10] (current) – justin | ||
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|attack|Plays whenever the [[character]] executes an attack during combat. The [[animation_types|animation type]] for this would typically be " | |attack|Plays whenever the [[character]] executes an attack during combat. The [[animation_types|animation type]] for this would typically be " | ||
|spawn|Plays whenever the [[character]] is added to a [[map]] using the [[Add Character]] scripting function.| | |spawn|Plays whenever the [[character]] is added to a [[map]] using the [[Add Character]] scripting function.| | ||
- | |hit|Plays whenever the [[character]] takes damage during combat or from other hazardous | + | |hit|Plays whenever the [[character]] takes damage, for example |
|death|Plays whenever the [[character]] is killed/ | |death|Plays whenever the [[character]] is killed/ | ||
|revive|Plays whenever the [[character]] is revived using the [[Revive Character]] scripting function.| | |revive|Plays whenever the [[character]] is revived using the [[Revive Character]] scripting function.| |