|<object>.interact_cursor|Interaction cursor for the object, as set in the [[Map Editor]] from the [[Entity Properties]] panel. This can be used to either retrieve or change the interaction cursor for the object. Valid values include "default", "walk", "interact", "speak", "attack", or any custom cursor defined in your [[game configuration]].|
|<object>.interact_cursor|Interaction cursor for the object, as set in the [[Map Editor]] from the [[Entity Properties]] panel. This can be used to either retrieve or change the interaction cursor for the object. Valid values include "default", "walk", "interact", "speak", "attack", or any custom cursor defined in your [[game configuration]].|
|<object>.property["x"]|Custom property stored on the object, where "x" is a [[string]] containing the name of the property. This can be used to either retrieve or change the property's value.|
|<object>.property["x"]|Custom property stored on the object, where "x" is a [[string]] containing the name of the property. This can be used to either retrieve or change the property's value.|
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|<object>.properties|All custom properties defined for the object. As it's a [[codex]], its keys can be iterated using a “for” loop (refer to the [[codex]] documentation for an example).|
|<object>.model|Name of the object's model (e.g. "tree").|
|<object>.model|Name of the object's model (e.g. "tree").|
|<object>.frame|Current [[animation]] frame (as a [[number]], with the first frame being 1). This can be used to either retrieve or change the model's current frame. If this property is changed and an [[animation]] is playing, the [[animation]] will first be stopped.|
|<object>.frame|Current [[animation]] frame (as a [[number]], with the first frame being 1). This can be used to either retrieve or change the model's current frame. If this property is changed and an [[animation]] is playing, the [[animation]] will first be stopped.|
object.1710434507.txt.gz · Last modified: 2024/03/14 09:41 by justin