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| marching_cubes [2021/04/18 00:10] – justin | marching_cubes [2021/04/20 13:14] (current) – justin | ||
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| - | Generally speaking, **Marching Cubes** is an algorithm that uses [[voxel]] data to generate a mesh. In the context of RPG in a Box, it's an alternative | + | Generally speaking, **Marching Cubes** is an algorithm that can be used to generate a mesh from [[voxel]] data. In the context of RPG in a Box, it's an alternate |
| - | - (Images showing examples of models with and without Marching Cubes - slime, chest, and tree) | + | {{: |
| Marching Cubes can be selected from the " | Marching Cubes can be selected from the " | ||
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| =====Grouping===== | =====Grouping===== | ||
| - | In some cases, a model may look better when certain areas are grouped together and handled separately from the rest of the model. For example, a character' | + | In some cases, a model may look better when certain areas are grouped together and handled separately from the rest of the model. For example, a character' |
| In the example images below, you can see the resulting difference when groups are used. On the left side, no [[voxel|voxels]] are grouped, and on the right side the pillow and blanket of the bed and the character' | In the example images below, you can see the resulting difference when groups are used. On the left side, no [[voxel|voxels]] are grouped, and on the right side the pillow and blanket of the bed and the character' | ||