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directional_light [2017/08/16 08:09] – created justin | directional_light [2017/08/16 08:50] (current) – justin | ||
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- | A **directional light** | + | A **directional light** |
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|Enabled|Determines the initial state of the light. You can use the [[Set Directional Light Enabled]] function to change the state of a map's directional light via scripting.| | |Enabled|Determines the initial state of the light. You can use the [[Set Directional Light Enabled]] function to change the state of a map's directional light via scripting.| | ||
|Color|Color of the light emitted. You can use the [[Set Directional Light Color]] function to change the color of a map's directional light via scripting.| | |Color|Color of the light emitted. You can use the [[Set Directional Light Color]] function to change the color of a map's directional light via scripting.| | ||
- | |Horizontal Angle| | | + | |Horizontal Angle|Determines the horizontal component of the light' |
- | |Vertical Angle| | | + | |Vertical Angle|Determines the vertical component of the light' |
- | |Shadows Enabled| | | + | |Shadows Enabled|When enabled, the directional light will cause entities in the scene to cast shadows.| |
- | |Shadow Darkness| | | + | |Shadow Darkness|Determines the darkness of shadows, with 100 being the darkest.| |
- | |Shadow Blur| | | + | |Shadow Blur|Determines the amount of blur applied to shadows, with 4 having the most blur applied.| |
~~NOTOC~~ | ~~NOTOC~~ |