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| combat_editor [2024/02/13 14:04] – justin | combat_editor [2024/02/18 18:18] (current) – justin | ||
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| ^Setting^Description^ | ^Setting^Description^ | ||
| |Attack Cooldown (Player)|Default cooldown for real-time attacks for the [[player character]]. This can be overridden on a per [[character]] basis using the " | |Attack Cooldown (Player)|Default cooldown for real-time attacks for the [[player character]]. This can be overridden on a per [[character]] basis using the " | ||
| - | |Attack Cooldown (NPC)|Default cooldown for real-time attacks for [[npc|NPCs]]. This can be overridden on a per [[character]] basis using the " | + | |Attack Cooldown (NPC)|Default cooldown for real-time attacks for [[npc|NPCs]]. This can be overridden on a per [[character]] basis using the " |
| |Real-Time Fire Mode|Determines whether or not the player must trigger the " | |Real-Time Fire Mode|Determines whether or not the player must trigger the " | ||
| |Damage Sound Effect|Allows you to override the default [[sound|sound effect]] that's played when a [[character]] takes damage, either with a custom [[sound|sound effect]] or none at all.| | |Damage Sound Effect|Allows you to override the default [[sound|sound effect]] that's played when a [[character]] takes damage, either with a custom [[sound|sound effect]] or none at all.| | ||
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| |Post-Battle Script|[[Script]] that will run at the end of a [[battle]] before returning to normal gameplay and any victory/ | |Post-Battle Script|[[Script]] that will run at the end of a [[battle]] before returning to normal gameplay and any victory/ | ||
| |Pre-Round Script|[[Script]] that will run at the beginning of each round of a [[battle]]. The **$round** variable will contain the round number (e.g. 1, 2, 3, etc.). The **$battle_name** and **$characters** variables are also available (see pre-battle script and post-battle script details).| | |Pre-Round Script|[[Script]] that will run at the beginning of each round of a [[battle]]. The **$round** variable will contain the round number (e.g. 1, 2, 3, etc.). The **$battle_name** and **$characters** variables are also available (see pre-battle script and post-battle script details).| | ||
| - | |Post-Round Script| | | + | |Post-Round Script|[[Script]] that will run at the end of each round of a [[battle]]. The **$round** variable will contain the round number (e.g. 1, 2, 3, etc.). The **$battle_name** and **$characters** variables are also available (see pre-battle script and post-battle script details).| |
| - | |Pre-Turn Script| | | + | |Pre-Turn Script|[[Script]] that will run at the beginning of each [[character|character' |
| - | |Post-Turn Script| | | + | |Post-Turn Script|[[Script]] that will run at the end of each [[character|character' |
| =====Common Toolbars===== | =====Common Toolbars===== | ||