|<character>.interact_cursor|Interaction cursor for the character, as set in the [[Map Editor]] from the [[Entity Properties]] panel. This can be used to either retrieve or change the interaction cursor for the character. Valid values include "default", "walk", "interact", "speak", "attack", or any custom cursor defined in your [[game configuration]].|
|<character>.interact_cursor|Interaction cursor for the character, as set in the [[Map Editor]] from the [[Entity Properties]] panel. This can be used to either retrieve or change the interaction cursor for the character. Valid values include "default", "walk", "interact", "speak", "attack", or any custom cursor defined in your [[game configuration]].|
|<character>.property["x"]|Custom property stored on the character, where "x" is a [[string]] containing the name of the property. This can be used to either retrieve or change the property's value.|
|<character>.property["x"]|Custom property stored on the character, where "x" is a [[string]] containing the name of the property. This can be used to either retrieve or change the property's value.|
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|<character>.properties|All custom properties defined for the character. As it's a [[codex]], its keys can be iterated using a “for” loop (refer to the [[codex]] documentation for an example).|
|<character>.model|Name of the character's model (e.g. "purple_slime").|
|<character>.model|Name of the character's model (e.g. "purple_slime").|
|<character>.frame|Current [[animation]] frame (as a [[number]], with the first frame being 1). This can be used to either retrieve or change the model's current frame. If this property is changed and an [[animation]] is playing, the [[animation]] will first be stopped.|
|<character>.frame|Current [[animation]] frame (as a [[number]], with the first frame being 1). This can be used to either retrieve or change the model's current frame. If this property is changed and an [[animation]] is playing, the [[animation]] will first be stopped.|
character.1729666258.txt.gz · Last modified: 2024/10/22 23:50 by justin