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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| boolean [2017/06/02 08:19] – justin | boolean [2021/04/21 20:06] (current) – justin | ||
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| Line 4: | Line 4: | ||
| A **Boolean** is a scripting data type with two possible values: //true// and //false//. | A **Boolean** is a scripting data type with two possible values: //true// and //false//. | ||
| - | ====Example:==== | + | ====Examples:==== |
| - | < | + | < |
| - | display_message("Hello world! This is a string.") | + | set_player_movement_locked(false); |
| + | </ | ||
| + | |||
| + | <code bauxite> | ||
| + | set_global_property("story_complete", true); | ||
| + | </ | ||
| + | |||
| + | <code bauxite> | ||
| + | self.property[" | ||
| </ | </ | ||
| ~~NOTOC~~ | ~~NOTOC~~ | ||