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anim_char_tutorial [2017/11/10 09:12] – justin | anim_char_tutorial [2017/11/14 08:45] (current) – justin | ||
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=====Creating the Idle Animation===== | =====Creating the Idle Animation===== | ||
- | Explain | + | A [[character|character' |
- | (Duplicate frame) | + | For this tutorial we'll create an idle [[animation]] having two frames, with the existing first frame serving as one of those. Click the "Duplicate |
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- | (Adjust | + | The editor will duplicate the current frame and switch the view to the new frame, in this case frame #2. Make some slight adjustments to the model, |
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- | (Define | + | Now that we have the two idle frames, we'll need to define it as an [[animation]]. Click the "Add Animation" |
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+ | In the "Add Animation" | ||
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- | (Click play button on anim toolbar | + | Click OK to finish defining the [[animation]], then click the " |
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+ | Click the " | ||
=====Creating the Walk Animation===== | =====Creating the Walk Animation===== | ||
- | (Simple | + | A simple |
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- | (First | + | In this new frame, |
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- | (Duplicate | + | Go to frame #1 and duplicate it again, then move it to the end by clicking the "Move Current Frame Right" button twice so it is now frame #4. This will be the second frame of our walk [[animation]]. The [[character|character' |
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- | (Third | + | The third and final frame of the walk [[animation]] should be similar to similar to the first one, but with the arms and legs flipped. Go to frame #3 and click the " |
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+ | Frame #5 should now look similar to the image below. | ||
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- | (Define | + | Now that we have the 3 frames created for the walk [[animation]], |
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+ | Click OK to finish defining the [[animation]], | ||
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- | At some point, explain how to tweak the speed as the animation is playing, may also need to be adjusted based on the character' | + | Click the " |
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+ | =====Tweaking and Testing the Animations====== | ||
+ | After you've defined an [[animation]] in the [[Voxel Editor]], you can later adjust it from the [[Model Properties]] panel on the left. Expanding an [[animation]] in the list will display its settings, most of which can be edited. You can tweak the speed as an [[animation]] is playing to see the effect | ||
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+ | Once you are done, save the model and [[exporting_your_game|export your game]] to test out the new [[animation|animations]] that you've created! | ||
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